![]() ![]() ( Here are a few comparison pictures in a gallery from GameFAQs user Tiael) Note: The 3DS images are from the Japanese version and it is unconfirmed if the NA/EU version will be identical. Oddly enough, one of Jessica's outfits seems to be more revealing than it was originally. There is no given reason for the changes, but it could be due to meeting CERO A standards that have changed since the original 2004 release. Some of the costumes/outfits have been changed from the PS2 version.This was the same case for Dragon Quest VII on 3DS. There is no certain reason why this is the case, but it likely has to do with complicated restrictions on licensing and royalties. The musical score will not be fully orchestrated like the English PS2 version or Japanese 3DS version.Firstly, Jessica's English VA has been changed - likely due to new recording required for additional scenes, and Jessica's original voice has long been retired from acting.Option to marry Jessica at the end in place of Princess Medeaįinally, we want to note other changes from the PS2 version that have come about for a variety of reasons.New Costumes for Yangus, Angelo, Red, and Morrie (Only Jessica and Hero had alternate clothes in the original).This mode allows the player to take pictures of both the party character in various poses as well as monsters in their habitat (the Nintendo demonstrator told me it felt a little bit like Pokemon Snap to him.) Participating in Photo-Mode challenges isn't just for the sake of photography, it can reward you with items and equipment you can use in the main game. There are also two new post-game dungeons for those who want additional challenge.įinally, a large new addition to the game is that of a photo mode. There are also new story scenes added, notably to expand on the past of the Hero main character and of the game's villain - Dhoulmagus. When in combat, you can switch out party members at any time without costing a turn, which can be incredibly advantageous in certain battles. ![]() He can help boost the party's Tension and can call enemies to aid in various ways. Meanwhile, monster master Morrie requires a little extra work to recruit - and the only member who can use claws for weapons. She also gets an ability to revive party members and can use gold to damage enemies The bandit pirate Red will join naturally over the course of the game and is the only character able to use fans as a weapon. Most notably, two new characters are available to join the original party of four. The 3DS port has more than just mechanical improvements, however. As expected, there is also a minimap on the bottom screen. A quick menu on the lower screen allows easy access to Baumren's Bell (to ride the Great Sabercat) as well as Zoom.The alchemy pot can produce multiples of the same item from the game's onset, and creations are now instant instead of requiring time to pass.A fast-forward mode can be set in battle, hastening battle animations.Monsters that are recruitable for the Monster Arena are marked with a special icon. Battles are initiated through enemy icons on the field instead of random encounters (except when traveling on the ocean).While the 3DS port may not have the visual flair of a console release, it hosts many quality-of-life improvements, including: I think a new player would still enjoy XI, but some of the plot points regarding the hero and ending moments just won't make sense or won't hit the same way unless they're familiar with the series.Nintendo invited us to a lengthy hands-off demonstration for Dragon Quest VIII, where they showcased many of the new additions. I could recommend someone playing a (faster, more streamlined) version of VIII without previously having played any DQ games, since I think it stands on its own. Honestly a year later I can barely summarize the story arc of XI and have forgotten who some of the party members were, whereas I can still recall the main characters and overall plot of VIII - maybe it's nostalgia? XI has some obvious improvements over VIII, but in the end the story and characters just didn't grab me the same way - the overall plot felt disjointed, with a few too many "twists" and fan-service callbacks to previous games which ended up taking away from its own identity as a standalone game. I haven't played VIII in several years, and just played XI last year, but for some reason I still liked VIII better - I remember the feeling of finishing VIII and thinking "Wow, what a great experience and total package" - like I had just turned the last page of a favorite storybook. ![]()
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