![]() ![]() I first saw Broken Roads at PAX 2019 and it has been on my radar ever since so I was very thankful to have the opportunity to sit down and play the demo build and experience the Moral Compass for myself. To say that I was excited as I sat down to start the demo is an understatement. Our UI has also seen some major tweaking, refining and polishing, and we are now putting a lot of effort into hooking it all up to the various game systems.While people were lining up for the first PAX since 2019, eager to get in and see the games and tech on offer, I myself was a short distance away, in a conference room of a hotel where I had been lucky enough to have the opportunity to go hands-on with a demo of the highly anticipated CRPG Broken Roads from the team at Drop Bear Bytes. ![]() There's also been a lot more work on the Moral Traits which I'm keen to share when we can. We made some design changes to the Moral Compass that I'm really happy with so far as they build on the original design while also allowing a little more player freedom, and introducing greater implications to changing your worldview too drastically. There's a few more behind-the-scenes things going on as well, and we are all pretty heads-down at the moment and focused on working towards a presentable alpha version and a vertical slice. ![]() Thanks to any of you who read this who have been translating our work/providing us foreign-language coverage! ![]() It's also been a fantastic period for the game getting a lot of media exposure, particularly in other languages overseas, which are always particularly happy to see - people are taking the time to translate our press releases or announcements, and we've seen articles going up in Russia, China, Turkey, Hungary, France, Brazil, Italy, Japan and many more. There was a lot of buzz about him joining the team on the likes of Gamespot, Player2, and Stevivor, so give those a look – and I also had a detailed interview with Kotaku about Broken Roads in general as well as what it means to have Colin joining the team. The focus of this funding has been to develop Broken Roads' narrative further, and we have been able to bring on Alexander Swords as Lead Writer to head up that side of the project. Most notably, the team has grown significantly in no small part thanks to Film Victoria's funding. Look for more updates in May, when we plan to have some more gameplay videos out in the wild!īut! It's been four busy months with a lot of positives. It's all pre-alpha footage demonstrating where the game was by early October, and I am really excited to show off some of our new developments and what the game is going to look like a few months on. Our reveal trailer, which if you have not seen yet is embedded below, has crossed over 42,000 views already, so thanks to everyone who has watched, liked, shared and so on! It's a strange thing in game development where time both flies by and seems to grind to a halt as well - on the one hand it's been only around four months since PAX, and yet so much has as happened that it feels like all of that was in some distant point in the past… And at the same time somehow March is almost upon us and we are less than three months away from our next major milestone: a vertical slice showing off our alpha progress. A lot has been going on in the few months since we first announced Broken Roads and showed off the game at PAX Australia in October. ![]()
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