![]() ![]() ![]() Of course, being a support makes her a high-value target even in the chaos of close-quarters combat, but she is well capable of defending herself. The proud Xhosa warrior-maiden best serves her team by standing alongside them in pitched combat, healing them by dealing damage herself or with a generous multi-target burst heal, and providing both offensive and defensive crowd control with her dome shield and ranged freeze, complemented by supers that further boost her team's survivability in direct or indirect means. Miko is a devoted melee support who, unlike other ranged supports, reaches her full potential deep in heat of battle. "A melee support who generates life on hit and can protect her teammates." Miko can only run and jump while Life Force is active performing an Evade will cancel it early. she ducks behind a wall), the beam will break and do no healing but will still be channeled and targetted, immediately reconnecting once LOS is restored. Once Life Force is active, it will remain connected to its target at infinite range, but if Miko breaks line-of-sight (LOS) with her target (e.g. She can redirect it as many times as she wants for as long as it is active. During its duration, she can turn towards another ally to target them and tap again to immediately shift Life Force to her new target. When activated, Miko hits the nearest targetted ally with a powerful channeled healing beam that lasts for several seconds. Using a basic attack or any special or super will break that character's stealth for 2 seconds, removing the HoT as well, after which the stealth and heal will immediately be restored as long as Stalker is still active.Ĭhannel a powerful heal on an ally. Jumping, evading and mounting up do not break stealth. ![]() While stealthed, Miko and allies gain a sustained heal-over-time effect. At the same time, all enemies are revealed in the field and on the map, even if no one is nearby to grant vision. When activated, Miko and all allies immediately are Invulnerable (cannot take damage or die) for a split second and enter stealth for the next 10 seconds (default). Allies are lightly healed while stealthed. Grant stealth to all allies, and reveal all enemies, for 10s. If it connects, the enemy takes a bit of damage and is instantly Frozen for about 1s (default), leaving them unable to move and defend themselves. Miko throws a projectile at a nearby enemy. The cooldown begins the moment the barrier is active.įreeze the target in place for a short time. All fighters - friend or foe - can pass through the dome. The shield can take a limited amount of damage before it is destroyed, or it will fade on its own after several seconds. The dome blocks all enemy projectiles and beams that attempt to pass through it this includes channeled and even non-offensive abilities, like Maeve's Siphon Life or ZeroCool's Recharge. Miko drops a large green energy dome targeted on herself. The Chain Heal will bounce to the next closest valid target, whether another ally or Miko herself, and perform the same heal at half strength.ĭeploy a dome shield that blocks enemy projectiles and beams. Chain Heal applies an up-front heal, followed by a small heal-over-time. Single tap targets an ally within range closest to where Miko is looking double-tap targets Miko herself. Heals an ally, then bounces to a second target for half the amount. If at least one other ally is nearby, Regenerator will prioritize whoever has the lowest health at the time of each attack impact - whether Miko or any nearby ally - and heal that fighter. If no allies are within range, Miko will heal herself. Only successful Augmetic Staff attacks trigger Regenerator this includes attacks against deployables, like Gizmo's T-RUT or Kulev's Sacred Ground ward, or even power cell containers. ![]() Staff impacts heal Miko, or a nearby ally with the lowest health. Parry will stop one incoming melee attack. A six-attack sequence across four inputs.ĭeflects an enemy's attack when well-timed. Fend enemies off with flowing staff combos. ![]()
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